Create[d] World

A few thoughts from the recent Create World conference of clever, creative people.

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Panel on place and creativity – how does digital alter the way we think?

Architect Richard Kirk made the point that perspective drawing as a tool is only a few hundred years old, so we are yet to reap the full benefits of new additions to our creative lexicon, such as virtual worlds. Performance designer Anna Tregloan commented that some people can quite naturally translate a 2D image to imagine it in 3D space, but for others that will always be more difficult, so the theatre tradition of building a little model of the set may endure. Continuing the theme of how we translate human experiences into digital form, and whether we can learn to think in a hybrid way between digital and physical, creative innovator (?!) Hael Kobayashi described the process of making penguins dance for Happy Feet. Humans danced in a warehouse, each one wired for motion capture. A set of screens displayed the merger of their movements with the digital penguins, so the director and key creatives could see, in real-time, penguins dancing on an iceberg.

Keynotes on photography, animation and the active audience

Tom Ang‘s keynote was an entertaining blend of a romp through the history of photography, some behind-the-lens information about particular shots, and some philosophical observations about value and power in photography’s new world:

  • Photoshop has programmed us!
  • Boundaries of what is shareable have shifted.
  • The concept of the ‘still image’ is now a misnomer: they fade, zoom, slide – and fast. And the more abundant they become, the less we attend to each.
  • Because images are so abundant, there are no longer iconic images of world events. (I’m not convinced of this point. The process by which images become iconic has changed, but I reckon crowd wisdom will choose images over time. Note, for example, the twitter #ows discussion of iconic imagery, and the meme of the cop casually pepper-spraying seated protesters.)

Ian Taylor’s story of the success of Animation Research Ltd – and his team’s down-home methods – was awe-inspiring. But my strongest takeaway from his talk was the importance of taking your time to learn – ergo the immense value of free education. Which we no longer have.

As a longtime advocate for participatory approaches to cultural representations, I was very interested in Ernest Edmonds‘ talk on art and the active audience. My favourite parts:

  • Some early research found that babies less than one week old can learn – by controlling the turn of their head on the pillow – to switch a light on and off, and that once mastered, they become bored with it.
  • Our vocabulary for interaction is developing. For example, there are many different kinds of play: danger, competition, camaraderie, subversion, fantasy, sensation, captivation, difficulty, simulation. And so on!
  • Don’t assume that more is better. Performance and communication might be better with lower bandwidth. This is an intriguing point, and I wanted more from him on this. I wonder if he means, for example, that in some cases audio works better than video,   because it gets inside your head but doesn’t restrict your visual attention. Or that pixelated imagery like in Minecraft, works in part because it’s low-res, so the player can more actively/imaginatively inhabit the scene and the characters. In short, I suspect this point relates to the value of leaving space within a representation, for the audience to fill from their personal creative sources.

An audiovisual meditation on gold

Not your average academic conference, Create World includes a range of clever, creative performances. Of the four, this was my favourite – it’s an audiovisual meditation on the mineral gold, and it made my heart hum. (I recommend: go full-screen and use headphones or big speakers.)

The Solar Angel from abre ojos on Vimeo.

Other prezos

The quality of stream-session presentations was consistently good. I attended those on:

  • a multi-disciplinary creative technologies degree (Judit Klein, Auckland Uni of Technology)
  • iPads for music-making (Jamie Gabriel, Macquarie Uni)
  • an iPad app for assessing teachers of music, art and drama (Julia Wren & Alistair Campbell, Edith Cowan Uni)
  • EEG-mapping of artistic consumption and as artistic work (Jason Zagami, Griffith Uni)
  • a weather-data-generated sonic sculpture in Sydney (Kirsty Beilharz, Uni of Technology, Sydney)
  • kinaesthetic potential of educational gaming (Helen Farley & Adrian Stagg, Uni of Southern Queensland)
  • serious games (Tim Marsh, James Cook Uni)
  • digital research methods, including Wikipedia article-writing (Kerry Kilner, Uni of Queensland)
  • Playtime, an animated movie (Thomas Verbeek, Uni of Otago)
  • Ishq, an audiovisual work commissioned by the Art Gallery of New South Wales as part of its exhibition on Islamic art (Kim Cunio and Louise Harvey, Griffith Uni)

I presented – and have shared on the Museum’s Education blog – Gamifying relatedness: an iPad app-in-progress. Hearty thanks to Paris for his guest appearance.

Seeing the whole archive

Yesterday I went to Dr Mitchell Whitelaw’s impressive presentation at the National Archives, about his Visible Archive project.

First, he gave a great introduction to why visualisations are important and how they can help you get a handle on a collection. In brief, search excels when you know which small piece you’re looking for. But if you want to explore the whole, you need another way in. Visualisations are great because by looking, we can find patterns and therefore intrinsic structures, which help us to make sense of and thereby navigate within large data sets.

Look at this beautiful visualisation of all the series in the Archives:

Every series – big square means

65k archival series – a big border => physically large; a big interior square => a lot of registered items

In the interactive version, you can click on any series and see the agencies that created or controlled it, and the other series to which it relates – eg an index to the series, or a successive series:

Series A432, which agencies created and controlled it, and its related series

Series A432, which agencies created and controlled it, and its related series

When you highlight one of the agencies, in this case CA5, the orange squares also indicate all the other series that that agency created.

Ah, the beauty of the series system! As Ross Gibbs, Director-General of the National Archives, said at the end of the presentation, Peter Scott would be elated.

But wait, there was more. Mitchell then showed us a deceptively simple visualisation of a single series, A1. It started with a tag cloud of the 150 most common words in the titles if items. ‘Naturalisation’ and ‘certificate’ were huge, and there were a lot of names, of places like Norfolk and Papua but also of people.

On hover you could see the spread of each term in items over time, and on click you could see a list of items. Then, if the item was digitised you could also have a look at each folio. Nice!

But the zing was yet to come. You can also combine two terms, or exclude one (eg, what is there in that series apart from all those naturalisation files? And in this way you could start to make discoveries, just by playing around with the tag cloud – for example, that there was a major cyclone in Darwin in 1937.

In so many ways, visualisation works as a way in to the records. We can’t predict all the ways that it works until we see them working. But sure as eggs there will be ways, not least because the national archives data has an in-built structure.

Thanks Mitchell ! for doing this great work and for making it look effortless. (I know it’s not!)

Wondrous art

Donna Ong, 2006, Secret, interiors: chrysalis

chrysalis5

This artwork makes me wonder. Is it a childish experiment, like giving your doll a haircut, not knowing that in her case it’s forever? Or is it more sinister – a cruel act of punishment, played out on dolls in lieu of a real adversary? Or could the act of pickling represent preservation, even protection?

For me, its ambiguity is appealing.

secretinteriors-chrysalis2

How do you respond to it?

Stone art on the beach

World beach is a project of the V&A Museum, in which people on beaches all over the world are invited to make a drawing in stone and photograph the result, the people who made it, and the beach itself.

Read how it started, and keep up with where it’s headed at Concealed, Discovered, Revealed, the blog of artist-in-residence Sue Lawty.

[wondering when I can next get to the beach...]

Performance imitates art

Some people in Beloit, Wisconsin, have gathered on the riverfront to recreate Georges Seurat’s painting ‘Sunday Afternoon on the Island of La Grande Jatte’. See the photos. Sounds like it was great fun – and an excellent way to do a close reading of a painting.